Baby Steps Includes Among the Most Significant Choices I Have Ever Faced in Gaming
I've dealt with some challenging choices in video games. Some of my decisions in Life is Strange still haunt me. Ghost of Tsushima concluding moments led me to put my controller down for a good 10 minutes while I weighed my alternatives. I am responsible for so many Krogan fatalities in the Mass Effect series that I regret deeply. Not a single one of those situations measure up to what possibly is the toughest selection I’ve had to make in interactive media — and it has to do with a massive stairway.
Baby Steps, the latest game from the developers of Ape Out game, is not really a selection-based adventure. At least not in the conventional way. You must walk around a expansive environment as Nate, a adult in a onesie who can barely stand on his shaky limbs. It looks like a setup for annoyance, but Baby Steps’s power lies in its unexpectedly meaningful plot that will surprise you when you least anticipate it. There’s not a single instance that demonstrates that power like one major choice that remains on my mind.
Spoiler Warning
Some background information is needed at this point. Baby Steps game begins as Nate is magically whisked away from his parents’ basement and into a fantasy world. He quickly discovers that walking through it is a challenge, as a long time spent as a couch potato have atrophied his limbs. The slapstick elements of it all arises from users guiding Nate step by step, trying to keep his ragdoll body standing.
The protagonist needs aid, but he has difficulty expressing that to others. As he progresses, he encounters a cast of eccentric characters in the world who everyone tries to give him a hand. A composed outdoorsman attempts to offer Nate a map, but he awkwardly refuses in the game’s funniest instant. When he falls into an unavoidable hole and is offered a ladder, he tries to play it off like he doesn’t need the help and genuinely desires to be confined in the cavity. During the narrative, you experience no shortage of irritating episodes where Nate creates additional difficulties because he’s too self-conscious to take support.
The Pivotal Moment
That comes to a head in Baby Steps’s one true moment of choice. As Nate nears the end his adventure, he finds that he must reach the summit of a frosty elevation. The default guardian of the world (who Nate has consistently evaded up to this point) appears to inform him that there are two ways up. If he’s prepared for difficulty, he can choose a very lengthy and risky path named The Manbreaker. It is the most intimidating challenge Baby Steps provides; attempting it appears unwise to any person.
But there’s a second option: He can simply ascend a gigantic spiral staircase instead and reach the summit in just moments. The sole condition? He’ll have to refer to the caretaker “Master” from now on if he chooses the simple path.
An Agonizing Decision
I am absolutely sincere when I say that this is an painful decision in this situation. It’s all of Nate’s insecurities about himself culminating in a particularly bizarre situation. Part of Nate’s journey is focused on the truth that he’s unconfident of his physique and male identity. Every time he sees that impressive outdoorsman, it’s a difficult memory of everything he’s not. Taking on The Manbreaker could be a moment where he can demonstrate that he’s as able as his unilateral competitor, but that path is likely laden with more humiliating failures. Is it justified suffering just to demonstrate something?
The staircase, on the contrary, provide Nate with another significant opportunity to decide between receiving aid or refusing it. The gamer cannot choose in whether or not they decline guidance, but they can decide to allow Nate some relief and choose the staircase. It ought to be an straightforward selection, but Baby Steps game is remarkably shrewd about making you feel paranoid anytime you encounter an easy option. The game world contains planned obstacles that turn a safe route into a difficulty suddenly. Is the staircase one more trick? Will Nate get all the way to the top just to be fooled by an ending prank? And more concerning, is he ready to be diminished once again by being forced to call an odd character as Lord?
No Perfect Choice
The excellence of that situation is that there’s no correct or incorrect choice. Each path results in a authentic instance of character development and catharsis for Nate. If you decide to take on The Obstacle, it’s an philosophical victory. Nate at last receives a chance to prove that he’s as competent as anyone else, consciously choosing a difficult route rather than enduring one that he has no alternative but to take. It’s challenging, and possibly risky, but it’s the bit of empowerment that he craves.
But there’s no shame in the staircase too. To select that route is to at last permit Nate to take support. And when he does, he realizes that there’s no real catch awaiting him. The staircase is not a trick. They continue for a while, but they’re simple to climb and he does not fall to the bottom if he trips. It’s a easy journey after hours of struggle. Midway through, he even has a discussion with the outdoorsman who has, naturally, chosen to take The Manbreaker. He strives to appear composed, but you can see that he’s exhausted, quietly regretting the unnecessary challenge. By the time Nate reaches the summit and has to fulfill his obligation, addressing his new Master, the arrangement scarcely looks so unpleasant. Who has concern for humiliation by this odd character?
My Experience
During my game, I opted for the stairs. Part of me just {wanted to call